Showing posts with label acting. Show all posts
Showing posts with label acting. Show all posts

Friday, June 3, 2011

"What does katana mean?" "It means 'Japanese sword'."

SAMURAI COP (1989)
d.  Amir Shervan
Starring Robert Z'Dar, Matt Hannon, Matt Frazer and Gerald Okamura


Now let me start off by saying: I like bad movies. Some people think the "so bad it's good" designation for some movies is a snobbish thing, born out of some cruel, classist impulse to mock people whose artistic values are not your own. That bad movie fans just get a kick out of seeing stuff they're "better" than.

Now, in all fairness, as Rob Schrab said at the Cinefamily screening of Samurai Cop, sometimes seeing a deliriously crappy film is a reminder that, if you just remembered to properly light a scene, you're a friggin' modern-day Orson Welles compared to the guy who made Birdemic.

But at the same time, these movies certainly bring me joy, and 9 times out of 10, they make me laugh harder than almost any Hollywood (intentional) comedy has in years. I certainly have fond and grateful memories of Timechasers and The Apple and those other treasures of the cinematic trash dump. I could tell you more about those films than something like Atonement or On Golden Pond.

Of course, there are any number of bad films that have one delirious moment of "holy s**t, is this actually happening", and another hour of ho-hum mediocrity. Even Ed Wood produced some clunkers that are merely dull. So when the movie gods (or Cinefamily at the Silent Movie Theatre, who are like unto a god) hand me something like Samurai Cop, I have to tell you all about it.

Because, even among crappy movies, this is a wonderfully crappy movie. It is slightly more technically competent than Manos: Hands of Fate, in that there actually is a story and the right equipment seems to have been purchased and utilized in filming. But beyond that, this is the kind of film that instills in you a respect for the most basic elements of film-making.


This character, here, for example, must have inspired Dean Lerner on Garth Marenghi's Darkplace.

For example, I've called a film visually uninteresting before, but even the most static, talky actor-turned-director piece looks like a Pressburger/Powell film compared to Samurai Cop, which seems to forget that you can do something other than medium shots on a camera. Not to mention that those medium shots often have people half in frame, half out of frame. 

And we've all seen ropey special effects work, but how often do you see gunfights where the squibs go off five seconds AFTER people duck? It's a wonder that anyone gets shot in this universe, since you clearly have to wait for the bullets to hit you.

But this is a film that fails on every single level. From a conceptual failure to follow-through on the title (he's really more of a karate cop who can use a sword, not a samurai), to deathless dialogue (like the quote in the title) to sex scenes that appear to be choreographed by middle school boys, there's a lot to enjoy and laugh about.

And, sure, I know that sounds condescending, but this is a bad film that rewards re-watching, as every new viewing gives you an appreciation of how much it fundamentally misses the mark.

Even the most jaded bad movie watchers will have to admit Samurai Cop hits that sweet spot of 'so bad it's good" for every minute of viewing. This is a film where Robert Z'Dar comes across as an understated and subtle actor compared to the wooden mannequins and strippers inhabiting the other roles. 



This is not even the most disturbing image of Robert Z'Dar you will take away from this film. Trust me.


Anyway, I don't want to spoil for you all the amazing badness. Just trust me and check it out. 


Or, just watch this clip for a taste.


Samurai Cop The AppleBirdemic: Shock and Terror (Blu-ray)

Tuesday, May 4, 2010

Considering how much they love Guilds, you'd think they'd like unions...

So, for various reasons, I recently signed up for Actor's Access, the website showing casting calls & breakdowns for commercial/film/tv work, both union & non-union. You can set up the system to notify you if there are any casting calls matching your profile.

About a week ago, I got an e-mail regarding voice-overs for World of Warcraft. They were looking for men 25-55, able to do accents.

But what was interesting about this was that it was non-union work.

It's hardly news that video game work for actors isn't very lucrative. Take a look at this NY Times article from 2008, about the dude who provided the voice & movements for GTA IV's Niko Bellic:
Mr. Hollick was paid only about $100,000 over roughly 15 months between late 2006 and early this year for all of his voice acting and motion-capture work on the game, with zero royalties or residuals in sight, he said.
RTWT, because there's a lot of great stuff in there.

Now, $100,000 isn't a bad salary, but it is spread out over the course of three different years (altogether 15 months), and the sticking point is royalties. He put a lot of time and effort into a character in a game that has enjoyed both critical acclaim & commercial success.

And one of the areas video games have traditionally had problems with is voice acting. Rock Star, the games company that put out GTA IV are known for their careful work on characterization and voice-casting. But as that linked Guardian article suggests, Rock Star is the exception rather than the rule. And considering that even Rock Star treats actors as session players, the mentality isn't surprising.

But Rock Star was paying the going union rate for some of supporting cast ($730 a day). Hellick made $1030 a day.

The posting for World of Warcraft set the minimum day rate at $200. $25 an hour doesn't sound too bad IF they keep it to an 8 hour day. However, if it's non-union, they aren't restricted to an 8 hour day.

And context is important here. Remember, Rock Star paid $730 a day for work on GTA IV.  WOW is paying just barely above a quarter of that.

Further context: in a recent on-camera class in Chicago, a freelance casting director (who works on commercials all the time) said to not bother booking non-union work if you were getting under $400 a day. That's for regional and local commercial work that's maybe seen over a couple of states. Not a video game which sold 4 million copies within the first month of release.

In other words, a Chicago-based restaurant chain could be paying actors more for a thirty second ad than one of the most popular MMOs is paying someone for recording pages and pages of dialogue.

This is why unions matter.

Friday, March 5, 2010

Terry O'Quinn is a great actor, reason #652

Maybe a real episode review later, but maybe not. Or maybe my thoughts on season 6 so far. I worry that LOST is becoming more like Flashforward, in that Flashforward has some cool moments, usually starts & ends well, but is otherwise a mess that makes few emotional connections. Of course, the fact that LOST has made mis-steps before & corrected them gives me hope.

But I did want to say that "Sundown" reminded me of why I love Terry O'Quinn's work on the show. He's maybe in the episode for all of 5 minutes, but he makes them count. The moment that got me, however, was not his conversation with Sayid, as good as it was.

No, the moment that got me was when Sayid, Claire and Kate join up with Smokey/Locke's followers outside the temple.

There's a great shot of S/L's face as he looks at Sayid (satisfaction at the job this new follower has done, pride at the plan coming together), Claire (recognition of a trusted ally) and then he see Kate. You see a quick moment of surprise that hardens into a grimmer but almost-unreadable expression.

In about 10 seconds, Terry O'Quinn's facial expression tells us more about his relationship to these people and how his plan is going than 10 lines of dialogue could.

Even when I'm lukewarm on LOST, I have to recognize they have one of the largest and strongest ensembles on network TV, and the show either lets them or makes them do some pretty complex work. And that alone makes tuning in worthwhile week after week.