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Thursday, May 2, 2013

"This is how the world ends, not with a bang, but a tweet..."

Your Friends Close (2012)
Directed by Jocelyn Kelvin
Written by Brock Wilbur
Starring Jocelyn Kelvin, Brock Wilbur, Kovar McClure, Heather Wood, Laura Nicole Harrison, Blake Silver, Rob Ondarza, Ricky House, Michael Eliopolous, Lisa Renee Foiles, Ramsay Robinson and Yahtzee Croshaw [as well as many others]

[Disclaimer: I know Brock, Jocelyn and some of the other cast members from college. I also read an early draft of the script and served as an extra in a scene or two. That being said, I do not profit from this film, except the sense of pride someone gets from knowing about an awesome thing before other people and knowing the people involved in it]

Video game movies are pretty common at this point. Good video game movies are very very rare. Even rarer are movies that eschew adapting a video game to focusing on the people that make and play video games. Your Friends Close is not Super Mario Brothers or House of the Dead or Tomb Raider. It's not even Tron. It's more like The Bad and the Beautiful or Contempt. It's about awful, backstabbing people who somehow create something, for better or worse. As always, the question is whether that something is worth it.

Becca (Jocelyn Kelvin) and Jason (Brock Wilbur) are two up-and-coming game designers who happen to be married. They've just created a revolutionary new video game called "Your Friends Close" that basically turns the Turing Test into a multi-player strategy game. Users are put into a chatroom and must discover who is a real person and who is a computer. The winner could win anything from a rain forest named for them to a night with a porn star, depending on who the sponsor of the competition is.

Thing is, the game still needs to be developed and tested and Becca and Jason are about to fly to France to work on it. They're throwing a going away party the night before they leave, and they've invited their  best friends (a mix of family, friends, professional rivals, exes, current lovers and colleagues).

And the normal tension, regret and bitterness that crop up at any party are exacerbated by the fact that, just after the party starts, Randall Sconce (Michael Eliopolous), owner of the video game company developing YFC, wants Jason to stay in San Francisco to develop a tie-in TV show for YFC. Which means there's now a slot open for someone to fly to Paris with Becca and develop the game. It's the chance of a life-time, and Jason announces that the attendees are contestants who must convince him to give them the job.

Needless to say, this night will prove to be the end of relationships, maybe even Becca and Jason's.

The first thing to note is that Your Friends Close really understands that what makes a movie (or any story) interesting are interesting and complex characters. The script balances exposition and video game theory with the establishing of relationships and characterization while never breaking a sweat. This movie is extraordinarily quotable (there's a joke about Miles Davis and Secret of Monkey Island that cracks me up each time I think of it), but all the cleverness is in service of the characters and the story. The characters are mostly overly-intellectual nerds who delight in showing off their knowledge and their verbiage, and as the night drags on, it becomes apparent that even they cannot fend off disappointment, fear and despair with clever quips.

The direction by Jocelyn Kelvin (aided by DP Chad Nagel) is lively and restless, following the party from one corner of the house to another in extended Steadicam shots that impart a video game quality to the action. However, Kelvin knows when to pause on a moment, allowing us a tension-filled long take worthy of Rohmer when the story calls for it. Two long conversations between Becca and Kaylee (Jenni Melear), Jason's assistant and possibly his lover, unwind slowly and hypnotically, teasing us with violent resolution of the rivalry at any moment.

Of course, all of the technical skill would be for naught if the actors in front of the camera weren't equally skilled. Brock and Jocelyn each prove a match for their parts, with Brock slowly drawing out the childishness and fear underlying his manipulative ways and Jocelyn possessing a enigmatic and intelligent quality that reminds me of Lena Headey or Anna Karina. The rest of the cast is just as talented, with Blake Silver drawing out the nuances of a beta male trying to will himself into alpha male status, and Heather Anne Wood, as Jason's sister, slowly stripping away the disguise of a good girl with a secret life.  Finally, Yahtzee Croshaw deserves special notice for his voice acting on the titular video game, crafting a mix of charm and malevolence that is utterly entertaining and chilling.

At one point in the movie, Jason talks about how big a jump movies made between the 1920s and the 1930s, from chase scenes and pie fights to meaning and romance, before saying that video games are about to make a similar jump. I can't speak to video games, but I can say that Your Friends Close shows that movies can still develop and advance even in the video game age.


Wednesday, April 10, 2013

Tramping the dirt down?


I'm not exactly a huge Russell Brand fan, so that's why I was so surprised to read his cogent recollections of growing up in Thatcher's England that doesn't devolve into sheer vitriol. And he latches onto something that the people who hero worship Thatcher seem to forget. Thatcher might have dismantled what she saw as a socialist government, but she also dismantled any relationship between the British people, their state, and their society, without building a new relationship. People were willing to die for the England Churchill ruled, but does anyone want to sacrifice anything at all for post-Thatcher England?

Maybe that's the reason for the Cult of Diana. She's the one person, post-Thatcher that the English people felt a personal connection with. Now you have a bunch of unappealing Royals who are either unpleasant or doddering.

I know Helen Rittelmeyer, at one point, wrote an article that touched on this (which I can't find the link to), but Brand sums it up rather well:
If you behave like there's no such thing as society, in the end there isn't [...] All of us that grew up under Thatcher were taught that it is good to be selfish, that other people's pain is not your problem, that pain is in fact a weakness and suffering is deserved and shameful. Perhaps there is resentment because the clemency and respect that are being mawkishly displayed now by some and haughtily demanded of the rest of us at the impending, solemn ceremonial funeral, are values that her government and policies sought to annihilate.
And in a few sentences, Brand sums up the core contradiction of modern Conservatism: the pull between Free Market selfishness and the yearning for the bonds of a traditional, connected society. But if you say that everything must be bought at market prices, then "traditional society" is at best a hobby for privileged people, the Live Action Role Playing of a society. 

Thursday, March 7, 2013

In which JCVD kickboxes a giant penguin to death...


This weekend, I was watching Sudden Death, a really cheesy mid-90s action movie, where Jean Claude Van Damme is a firefighter who must rescue the Vice President from a scenery-chewing Powers Boothe during the 7th Game of the Stanley Cup. It's a master-class in cheap dramatic irony (Sudden Death refers to both the end of the game AND the situation Van Damme is in!), mainly notable for a sequence where JCVD must fight a woman in a giant penguin costume to the death. It makes Hard Target look even more eligible for a Criterion Collection edition.

It's very clear that the pitch for this must have been "Jean Claude Van Damme does Die Hard at a hockey rink". And while Die Hard has reached a level of relative acclaim (despite being a blockbuster and the birth of a franchise), there's a tendency to rope it off from the films it inspired (including some of its franchise). Die Hard 2, Under Siege 1 and 2, Sudden Death, and Air Force One (maybe even Speed and Con Air, if you squint a little) are some of the more notable successors.

It's pretty easy to state the formula: working class tough guy squares off against a highly-skilled, intellectual bad guy during a hostage situation in a contained setting, with the working class guy kicking the ass of the flamboyant/foreign/intellectual/wealthy bad guy.

But what I forgot, until I watched such a generic version of the formula as the JCVD version, are the differences from the action films that came before them and after them.

First of all, the 1980s action template is usually something like Cobra or Commando, where an over-muscled tough-guy guns down a million faceless bad guys. There's still occasionally a flamboyant bad guy, but the focus is on body-count and sheer destruction. The good guy might have a braying lieutenant or commanding officer, but there's no sense that that commander has any authority. The good guy(s) might even go vigilante at the end, with the authorities showing up and telling them good job. Michael Bay's films revived this trend, upping the superhero element, where the hero is basically invulnerable. The last two Die Hard movies have trended even further in this direction as well.

Whereas, in Die Hard and its descendents, the lesser villains are usually individualized. Even though they are usually two dimensional, multi-ethnic terrorists or Eurotrash, that's still one more dimension than Cobra or Bad Boys provides us. I still root for Theo to get knocked out, or the crazy earring guy in Sudden Death to get shot through a helicopter, but they're not just cannon fodder that feeds our blood-lust. On top of that, there's an emphasis of one on one combat. The bad guys have guns, but the good guys rarely start out with them, so there's usually a lot of very brutal hand-to-hand fighting. Our heroes are usually bruised and bloody at the end of each fight, even though they've won. Once again, compare this to Commando, where Ahnuld takes out an entire army and just gets a gnarly gash on his stomach.

Most importantly, the Die Hard template has a working class, if skilled, hero who faces off both against a corrupt or hidebound authority and the actual bad guys. While it's not that unusual to have a cop/secret agent having to take a dressing down from the boss, it's in the Die Hard template movies that the authority is actively working against the hero's goals. Agents Johnson and Johnson, for example, in Die Hard, or the Joint Chiefs of Staff in Under Siege cause almost as much destruction and death as the bad guys, even though they have good intentions.

Furthermore, this working class attitude extends to a nuts-and-bolts attitude towards work that has become rarer and rarer as cinema has progressed into the 21st Century and the focus of international capitalism has been turning everyone into interchangeable office temps. Die Hard takes place in a classy executive office building, but the environment that Bruce Willis mostly occupies is the blue-collar work-site of a building still under construction. In Under Siege, the kitchen and other living/working areas of the battleship are intimately explored and become sites of battle and conflict, not just the command center. And Sudden Death gives us a detailed look at the day-to-day, banal and prosaic operations of a hockey rink before blowing them up.

Perhaps that is what I find most unusual in this day and age in these films is this interest in establishing the prosaic and banal of day-to-day working life, an interest that is harder and harder to detect in more recent cinema. The protagonists of most blockbusters are either tech-savvy kids, specially-trained and well-to-do secret agents, or independently wealthy superheroes. Even when the protagonists are down-to-earth people like in Date Night (in which the bourgeois banality of the protagonists, contrasted with generic thriller trappings they are roped into, are played for laughs), we don't really see them at work. Perhaps the only notable exception, off the top of my head, is Machete, which intentionally politicized work and labor as elements of an ongoing class and ethnic struggle.

Die Hard and its followers, despite their faults and flaws, honored the idea of working class labor. The modern blockbuster now only honors the wealthy superhero, a demographic that is excluded from labor (teens/kids), specialized agents, or a combination of the three.




Sunday, January 6, 2013

Helen Rittelmeyer has written a post about blogging etiquette. As she is one of the most talented Catholic female Ivy league alum bloggers, it is great to see her blogging about this topic, even though she has never once condemned the Armenian Genocide, to my knowledge.

I am skeptical her advice will work, as people disregard common sense all the time. Truly, this lack of following advice is one of the most annoying faults a blogger can show, proving the merits of those who disdain blogging.

Wednesday, November 28, 2012

Self-Promotion: WOMEN AND MEN AND WOMEN

So, some of you devoted readers (all...2 of you) might remember me nattering on about a short film I wrote and co-produced a while back called WOMEN AND MEN AND WOMEN.

Well, now that the festival submissions are all over, it's finally available on the internet for everyone to see!

It's a satire on male privilege, self-obsessed male writers, and the "bro-mance". 

Check it out here on Vimeo!

Tuesday, November 6, 2012

Everyday I write the book...

I know that my posting on here has been a bit erratic, but I'm assuming some people must still enjoy my blathering.

If you do enjoy my ramblings, then you might enjoy this: Midnight Symphony , an honest-to-good eBook that I've got a story in. In case the title and the Amazon page don't clue you in, it's a collection of horror stories.

There are also some pretty awesome stories by some other people I'm lucky to know, including stories about demonic English nobility and endangered Sasquatch. 

It's only 99 cents, and any money earned goes to charity. 

So check it out... if you dare!

  

Wednesday, October 31, 2012

"Last of the materialists. That's like last of the dinosaurs": GHOSTWATCH

GHOSTWATCH (1992)
Directed by Lesley Manning
Starring Michael Parkinson, Michael Smith, Sarah Greene, and Craig Charles

Among a niche audience of horror buffs, Ghostwatch stands as the British answer to Orson Welles' "War of the Worlds" broadcast. This is actually a little too simplistic, because whereas Welles' broadcast was never intended to be taken for a real news broadcast (it had been presented with the Mercury Theatre opening and credits, but station-switching audiences had missed the introduction), Ghostwatch was.

Ghostwatch was presented on Halloween in 1992 as a BBC news special, including normal television anchors and interviewers, who were investigating a haunted house on live television. This wasn't an "In Search Of" style show, where an expectation or suspicion of trickery lurks around the edges. Nor was the footage presented as pre-recorded and edited. And the anchors weren't faded TV stars or credulous mystics. These were normal, trusted BBC newscasters (imagine Mike Wallace or Stone Phillips or Bryant Gumbel perpetrating a similar hoax). The fact that this was a call-in show, that was supposed to include interviews with experts, discussion with viewers, and interviews with other people that had experienced hauntings, suggested that there was no certainty that the "haunted" house would even present any paranormal phenomenon. For the majority of the show, the anchors and reporters range from politely skeptical to outright condescending to the idea that the paranormal was even possible.

So it's no wonder that the public was shocked when the show was "interrupted" with technical difficulties suggesting paranormal activity, or that a bunch of "concerned citizens" blocked it from airing on Television in its original form for years to come.

But heading into a screening at Cinefamily at the Silent Movie Theatre, I had to wonder how shocking it would be. After all, I already knew the backstory. And in an age of "found-footage" films and "mockumentaries", how ground-breaking would it really seem?

The answer is that Ghostwatch still has the capacity to scare. It's not really a gory film and the effects are rather simple (a wind machine, a lot of sound effects, a creepy figure in a costume), but the whole thing is handled to such an elegant effect that it haunted me long after I left the theatre.

To its credit, even knowing the central premise of Ghostwatch, the show was very suspenseful. The show tips its hand fairly early that there is something odd going on here, when the anchors broadcast footage previously shot in the haunted house and we see a shadowy figure that the anchors can't see, even when they slow it down and watch frame-by-frame. So the old axiom, attributed to Hitchcock, that watching two men play cards can be thrilling if you know there's a ticking time bomb under their chairs and they don't, is at work here.

Furthermore, the haunting scenario has a few twists and turns in it that will surprise even a viewer expecting to get spooked. For one thing, the theories of the paranormal investigator, Dr. Lin Paskoe (Brid Bevan), who is the only one other than the victims that believes in the haunting from the outset, turn out to be somewhat off-base. On the house's history, she's as much in the dark as the victims and the anchors. Usually in these types of films, the occult expert is usually completely right and the skeptics are completely wrong. It's refreshing to have both sides to turn out to be somewhat right in the details, but wrong on the big picture. And the scenes where she's arguing with a skeptical American researcher suggest that, for all her careful work and attempts to remain scientific, that she's a little too emotionally invested in this pursuit for her own good.

For another thing, about halfway through, the reporters capture footage on tape of a young girl making the "noises" attributed to the poltergeist. For the audiences at home, unaware of what was to happen, it must have lulled them into a false sense of security. For a more cynical viewer, it knocked me off my feet. How were they going to recover from that?

As for whether the show would hold up after years of films like the Blair Witch Project and several iterations of Paranormal Activity, the answer is that it does. Since this event is being filmed by a professional news crew, there's not a ridiculous over-reliance on "shaky-cam". And once all hell breaks loose, the broadcast has a variety of tricks to show us things going wrong.

The production design is also worth complimenting, given that the studio and house are both banal and ordinary enough to pass as normal, while taking on an increasingly creepy and ominous appearance as reality breaks down (I can't describe the effect apples swinging from string achieve, as lame as it sounds).

The performances and the writing are very sharp, with Sarah Greene showing a nice steely determination to protect the house's children even as she grows more and more terrified of the house and Michael Parkinson having a great arc from open-minded host to condescending bastard (when he believes he's exposed a hoax) to a confused and frustrated man unwilling to admit that reality is not what he thought it was.

There are a few mis-steps, mostly in the form of Craig Charles as the Odious Comic Relief who peppers his location-hosting duties with way too many jokes about how ridiculous Halloween and the supernatural are. He's a little too unprofessional to convince as a TV host and his tongue-in-cheek performance suggests there's some trickery afoot. It's a bit disappointing, given that I enjoyed him on "Red Dwarf", but he sticks out like a sore thumb here.

But despite a few laughs in the audience as Ghostwatch started up, by the end, everyone was shocked into silence. And we thought we were in on the joke.