Your Friends Close (2012)
Directed by Jocelyn Kelvin
Written by Brock Wilbur
Starring Jocelyn Kelvin, Brock Wilbur, Kovar McClure, Heather Wood, Laura Nicole Harrison, Blake Silver, Rob Ondarza, Ricky House, Michael Eliopolous, Lisa Renee Foiles, Ramsay Robinson and Yahtzee Croshaw [as well as many others]
[Disclaimer: I know Brock, Jocelyn and some of the other cast members from college. I also read an early draft of the script and served as an extra in a scene or two. That being said, I do not profit from this film, except the sense of pride someone gets from knowing about an awesome thing before other people and knowing the people involved in it]
Video game movies are pretty common at this point. Good video game movies are very very rare. Even rarer are movies that eschew adapting a video game to focusing on the people that make and play video games. Your Friends Close is not Super Mario Brothers or House of the Dead or Tomb Raider. It's not even Tron. It's more like The Bad and the Beautiful or Contempt. It's about awful, backstabbing people who somehow create something, for better or worse. As always, the question is whether that something is worth it.
Becca (Jocelyn Kelvin) and Jason (Brock Wilbur) are two up-and-coming game designers who happen to be married. They've just created a revolutionary new video game called "Your Friends Close" that basically turns the Turing Test into a multi-player strategy game. Users are put into a chatroom and must discover who is a real person and who is a computer. The winner could win anything from a rain forest named for them to a night with a porn star, depending on who the sponsor of the competition is.
Thing is, the game still needs to be developed and tested and Becca and Jason are about to fly to France to work on it. They're throwing a going away party the night before they leave, and they've invited their best friends (a mix of family, friends, professional rivals, exes, current lovers and colleagues).
And the normal tension, regret and bitterness that crop up at any party are exacerbated by the fact that, just after the party starts, Randall Sconce (Michael Eliopolous), owner of the video game company developing YFC, wants Jason to stay in San Francisco to develop a tie-in TV show for YFC. Which means there's now a slot open for someone to fly to Paris with Becca and develop the game. It's the chance of a life-time, and Jason announces that the attendees are contestants who must convince him to give them the job.
Needless to say, this night will prove to be the end of relationships, maybe even Becca and Jason's.
The first thing to note is that Your Friends Close really understands that what makes a movie (or any story) interesting are interesting and complex characters. The script balances exposition and video game theory with the establishing of relationships and characterization while never breaking a sweat. This movie is extraordinarily quotable (there's a joke about Miles Davis and Secret of Monkey Island that cracks me up each time I think of it), but all the cleverness is in service of the characters and the story. The characters are mostly overly-intellectual nerds who delight in showing off their knowledge and their verbiage, and as the night drags on, it becomes apparent that even they cannot fend off disappointment, fear and despair with clever quips.
The direction by Jocelyn Kelvin (aided by DP Chad Nagel) is lively and restless, following the party from one corner of the house to another in extended Steadicam shots that impart a video game quality to the action. However, Kelvin knows when to pause on a moment, allowing us a tension-filled long take worthy of Rohmer when the story calls for it. Two long conversations between Becca and Kaylee (Jenni Melear), Jason's assistant and possibly his lover, unwind slowly and hypnotically, teasing us with violent resolution of the rivalry at any moment.
Of course, all of the technical skill would be for naught if the actors in front of the camera weren't equally skilled. Brock and Jocelyn each prove a match for their parts, with Brock slowly drawing out the childishness and fear underlying his manipulative ways and Jocelyn possessing a enigmatic and intelligent quality that reminds me of Lena Headey or Anna Karina. The rest of the cast is just as talented, with Blake Silver drawing out the nuances of a beta male trying to will himself into alpha male status, and Heather Anne Wood, as Jason's sister, slowly stripping away the disguise of a good girl with a secret life. Finally, Yahtzee Croshaw deserves special notice for his voice acting on the titular video game, crafting a mix of charm and malevolence that is utterly entertaining and chilling.
At one point in the movie, Jason talks about how big a jump movies made between the 1920s and the 1930s, from chase scenes and pie fights to meaning and romance, before saying that video games are about to make a similar jump. I can't speak to video games, but I can say that Your Friends Close shows that movies can still develop and advance even in the video game age.
Geek blog on speculative fiction, movies, and comics through the lense of an over-intellectual Southern transplant.
Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts
Thursday, May 2, 2013
Friday, September 7, 2012
The Shadow of the Gunman and the Swordsman: Golgo 13 and Conan the Barbarian
Pop culture says a lot about a country, and the pop culture that best gives someone an idea about the country's mindset is rarely the culture that people praise. It's usually not the Pulitzer Prize winners or the Oscar winners that we look back on as time capsules of what America was like. It's the Valley of the Dolls and Dirty Harry.
Whenever people (usually conservatives) attack academia, it's for writing papers on TV or comic books or music or movies with little Harold Bloom-approved value. What's the value, your ivory tower-hating good ol' regular American pundit might say, of writing about the semiotics of Law and Order or the post-capitalist structuralism of Justin Bieber?
And I know this might seem like a straw-man kind of thing, but then again, take Naomi Schaefer Riley. Please.
Anyway, already-dated digs at blogosphere dust-ups aside, my point is, what we say in our trashy and/or guilty pleasures and what, more importantly, the public enjoys in their trashy and/or guilty pleasures tells the observer a lot about the public values. It hints at what is in their hearts, instead of what they claim to think.
Looking at Law and Order, for example, what's important is not the mild liberalism of the writers and producers. What is important is that we have the picture of a justice system that is incredibly perceptive and hands-on. The detectives, flawed or cynical as they might be, have a dogged determination and usually lay their hands on a suspect within a matter of days, if not hours. The prosecutors and defense attorneys are usually well-trained, highly-capable individuals, who fight out their battles in front of a jury, and win and lose their cases on the basis of savvy detective work and a keen grasp of the law.
You don't see the large number of cases that remain unsolved, the large number of cases that are quickly plea-bargained out, cops who are petty or mediocre, overworked and underpaid lawyers who offload a lot of their day-to-day duties onto paralegals. Have you ever seen a paralegal show up on Law and Order, or Criminal Minds or CSI: Whatever?
But yet, even at our most cynical, whatever our political background, we think that this is our ideal. This is how the system is supposed to work!
In the last couple of months, two of my trashier pleasures have been Conan the Barbarian (mostly the comics, though I also watched the first film) and Golgo 13 (the anime movies and TV episodes and a little bit of the manga). And on their surface, there are definitely a lot of similarities between the two works, at the generic level.
Conan the Barbarian is a muscle-bound, hard-fighting, hard-living quasi-Nordic warrior in a vaguely pre-medieval, post-Roman Eurasia, who wanders from town to town looking for wenches, wine, and chances to make money as either a thief or a soldier. The women he captures or rescues usually fall in love with him, for at least a little while.
Golgo 13 (a.k.a. Duke Togo) is a muscular Japanese assassin who travels around the world, shooting targets in incredibly impossible situations for money. When he's not killing people, he's usually bedding women in very manly ways.*
Both are clearly male empowerment fantasies, built around the idea that men express their manliness by killing/fighting and having sex with women. The most manly specimens are those that are paid for killing/fighting.
You don't have to look very far for other examples of this empowerment fantasy across genre and form of media. Almost all the Arnold Schwarzenegger protagonists, the Punisher, Wolverine, the Continental Op, most gangsta rappers, and so forth.**
I don't think it's necessary, at this point, to even discuss the fact that women are usually passive characters and victims, with their roles limited to mothers or whores.
But there is a deeper co-relation between Conan and Golgo 13 than that. Historically, culturally, and morally, they share a deeper kinship.
Conan was created by Robert E. Howard between 1929-1930, and his adventures first appeared in the 1930s. After Howard's suicide in 1936, his adventures were kept in print and republished by the executors of his estate, on and off, for the next three decades. However, it was not until the late sixties and early seventies that the character's success flowered with the publication of the Lancer/Ace paperbacks and the start of Marvel Comic's highly successful run of Conan comic books and black-and-white magazines.
Furthermore, post-Howard, a large part of Conan's image as a character was shaped by a series of collaborators, artists and editors with either a loose affiliation with Howard or no connection with him at all. A "studio system" aesthetic evolved, where writers like L. Sprague de Camp, Lin Carter, Bjorn Nyberg and Roy Thomas, and artists like Boris Vallejo, Barry Windsor-Smith, and John Buscema, added significant portions to the Conan mythos or rewrote other non-Conan stories by Howard to become Conan stories. Roy Thomas, in a quest to create content for Marvel's comics and magazines, even appropriated and licensed the non-Conan works of other fantasy writers!***
Though there was mercenary element at work here, the creators intended to serve Conan (or at least their vision of Conan). This was no egotistical attempt by upstart crows to beautify themselves with another's feathers, as might characterize August Derleth's appropriation of H.P. Lovecraft's work.
Golgo 13 was created by Takao Saito in the late 1960s and was first published in 1969. Though Takao Saito was Golgo's creator, the art and writing duties of the series are generally handled by a studio under his supervision. Though Saito's role in the day-to-day operations of the studio are certainly open to speculation, his name is the only one that appears in the credits for the manga.
Furthermore, the live action movies and the anime movies and TV series are under the control of others, though they draw on the comics for inspiration.
What's important to emphasize here is that the late 1960s and early 1970s was the first time either of these characters could command mass appeal. Leaving aside the gore and gruesomeness of their adventures (with extreme violence becoming more mainstream thanks to film and the TV news), both characters possessed a sexual rapaciousness that was only starting to become acceptable toward the end of the 1960s.
However, at the same time, both characters occupy a space of protest against the hippie/protest movements of the time. Their sexual appetites might seem part of the "Summer of Love", but their attitudes towards women are not progressive or feminist. Both characters are satisfied with a market economy and have no qualms with positioning themselves as commodities. Insofar as they display a political consciousness, it could be characterized as conservative, though they are rather apolitical. And though neither is racist or nationalist, their adventures and interactions usually express chauvinism towards cultures than their own.
I will deal more with these characterizations of Conan and Golgo in my next post.
I also wish to say, as a disclaimer, that I am not trying to characterize the political convictions of the writers/artists/editors working on these characters. Roy Thomas, at the very least, strikes me as a relatively progressive writer from his other comic book work. The tenor of these characters' adventures, however, definitely are on the conservative end of the spectrum, and the generic conventions work against progressive or leftist influences.
Anyway, next time: what Golgo says about Japan and what Conan says about America. Yup, I'm aiming big!
*(For a more detailed history of Golgo 13 than I would ever be capable of writing, visit Joe McCulloch's detailed write-up of Golgo here, here and here.)
** However, from my point of view, these characters are not law enforcement and they are not government agents. James Bond might be the one exception. But all of these characters, though they might have a moral system, are not constrained by law or (usually) a chain of command. John McClane, for example, is very different from John Matrix (from Commando). While both kill bad guys, McClane is functioning as a protector of society. Matrix only cares about his daughter and enforcing his own sense of justice. McClane goes back to being a cop. Matrix rejects the idea of going back to be a soldier.
*** Norvell Page's Flame Winds, which was originally about Prester John in China, became a Conan adventure!
Whenever people (usually conservatives) attack academia, it's for writing papers on TV or comic books or music or movies with little Harold Bloom-approved value. What's the value, your ivory tower-hating good ol' regular American pundit might say, of writing about the semiotics of Law and Order or the post-capitalist structuralism of Justin Bieber?
And I know this might seem like a straw-man kind of thing, but then again, take Naomi Schaefer Riley. Please.
Anyway, already-dated digs at blogosphere dust-ups aside, my point is, what we say in our trashy and/or guilty pleasures and what, more importantly, the public enjoys in their trashy and/or guilty pleasures tells the observer a lot about the public values. It hints at what is in their hearts, instead of what they claim to think.
Looking at Law and Order, for example, what's important is not the mild liberalism of the writers and producers. What is important is that we have the picture of a justice system that is incredibly perceptive and hands-on. The detectives, flawed or cynical as they might be, have a dogged determination and usually lay their hands on a suspect within a matter of days, if not hours. The prosecutors and defense attorneys are usually well-trained, highly-capable individuals, who fight out their battles in front of a jury, and win and lose their cases on the basis of savvy detective work and a keen grasp of the law.
You don't see the large number of cases that remain unsolved, the large number of cases that are quickly plea-bargained out, cops who are petty or mediocre, overworked and underpaid lawyers who offload a lot of their day-to-day duties onto paralegals. Have you ever seen a paralegal show up on Law and Order, or Criminal Minds or CSI: Whatever?
But yet, even at our most cynical, whatever our political background, we think that this is our ideal. This is how the system is supposed to work!
In the last couple of months, two of my trashier pleasures have been Conan the Barbarian (mostly the comics, though I also watched the first film) and Golgo 13 (the anime movies and TV episodes and a little bit of the manga). And on their surface, there are definitely a lot of similarities between the two works, at the generic level.
Conan the Barbarian is a muscle-bound, hard-fighting, hard-living quasi-Nordic warrior in a vaguely pre-medieval, post-Roman Eurasia, who wanders from town to town looking for wenches, wine, and chances to make money as either a thief or a soldier. The women he captures or rescues usually fall in love with him, for at least a little while.
Golgo 13 (a.k.a. Duke Togo) is a muscular Japanese assassin who travels around the world, shooting targets in incredibly impossible situations for money. When he's not killing people, he's usually bedding women in very manly ways.*
Both are clearly male empowerment fantasies, built around the idea that men express their manliness by killing/fighting and having sex with women. The most manly specimens are those that are paid for killing/fighting.
You don't have to look very far for other examples of this empowerment fantasy across genre and form of media. Almost all the Arnold Schwarzenegger protagonists, the Punisher, Wolverine, the Continental Op, most gangsta rappers, and so forth.**
I don't think it's necessary, at this point, to even discuss the fact that women are usually passive characters and victims, with their roles limited to mothers or whores.
But there is a deeper co-relation between Conan and Golgo 13 than that. Historically, culturally, and morally, they share a deeper kinship.
Conan was created by Robert E. Howard between 1929-1930, and his adventures first appeared in the 1930s. After Howard's suicide in 1936, his adventures were kept in print and republished by the executors of his estate, on and off, for the next three decades. However, it was not until the late sixties and early seventies that the character's success flowered with the publication of the Lancer/Ace paperbacks and the start of Marvel Comic's highly successful run of Conan comic books and black-and-white magazines.
Furthermore, post-Howard, a large part of Conan's image as a character was shaped by a series of collaborators, artists and editors with either a loose affiliation with Howard or no connection with him at all. A "studio system" aesthetic evolved, where writers like L. Sprague de Camp, Lin Carter, Bjorn Nyberg and Roy Thomas, and artists like Boris Vallejo, Barry Windsor-Smith, and John Buscema, added significant portions to the Conan mythos or rewrote other non-Conan stories by Howard to become Conan stories. Roy Thomas, in a quest to create content for Marvel's comics and magazines, even appropriated and licensed the non-Conan works of other fantasy writers!***
Though there was mercenary element at work here, the creators intended to serve Conan (or at least their vision of Conan). This was no egotistical attempt by upstart crows to beautify themselves with another's feathers, as might characterize August Derleth's appropriation of H.P. Lovecraft's work.
Golgo 13 was created by Takao Saito in the late 1960s and was first published in 1969. Though Takao Saito was Golgo's creator, the art and writing duties of the series are generally handled by a studio under his supervision. Though Saito's role in the day-to-day operations of the studio are certainly open to speculation, his name is the only one that appears in the credits for the manga.
Furthermore, the live action movies and the anime movies and TV series are under the control of others, though they draw on the comics for inspiration.
What's important to emphasize here is that the late 1960s and early 1970s was the first time either of these characters could command mass appeal. Leaving aside the gore and gruesomeness of their adventures (with extreme violence becoming more mainstream thanks to film and the TV news), both characters possessed a sexual rapaciousness that was only starting to become acceptable toward the end of the 1960s.
However, at the same time, both characters occupy a space of protest against the hippie/protest movements of the time. Their sexual appetites might seem part of the "Summer of Love", but their attitudes towards women are not progressive or feminist. Both characters are satisfied with a market economy and have no qualms with positioning themselves as commodities. Insofar as they display a political consciousness, it could be characterized as conservative, though they are rather apolitical. And though neither is racist or nationalist, their adventures and interactions usually express chauvinism towards cultures than their own.
I will deal more with these characterizations of Conan and Golgo in my next post.
I also wish to say, as a disclaimer, that I am not trying to characterize the political convictions of the writers/artists/editors working on these characters. Roy Thomas, at the very least, strikes me as a relatively progressive writer from his other comic book work. The tenor of these characters' adventures, however, definitely are on the conservative end of the spectrum, and the generic conventions work against progressive or leftist influences.
Anyway, next time: what Golgo says about Japan and what Conan says about America. Yup, I'm aiming big!
*(For a more detailed history of Golgo 13 than I would ever be capable of writing, visit Joe McCulloch's detailed write-up of Golgo here, here and here.)
** However, from my point of view, these characters are not law enforcement and they are not government agents. James Bond might be the one exception. But all of these characters, though they might have a moral system, are not constrained by law or (usually) a chain of command. John McClane, for example, is very different from John Matrix (from Commando). While both kill bad guys, McClane is functioning as a protector of society. Matrix only cares about his daughter and enforcing his own sense of justice. McClane goes back to being a cop. Matrix rejects the idea of going back to be a soldier.
*** Norvell Page's Flame Winds, which was originally about Prester John in China, became a Conan adventure!
Thursday, July 7, 2011
A Quick Appreciation of Stan Lee....
So I'd been feeling burned out with comic books lately for several reasons (which will be the subject of a later post). Luckily, I decided to dig out those black & white phone book-style reprints of Kirby's Thor & New Gods that Marvel and DC put out about ten years ago. I've always been a big Kirby fan and I even enjoy his late period stuff, which is certainly flawed, but has a wonderful energy.
Still, you can never go wrong reading/looking at Kirby's Marvel work in the mid-'60s and the first flowering of his Fourth World stories. He's not stretched quite as thin as he was in the early '60s when he worked on every Marvel book (it seems like) and he's not burned out or saddled with corporate remits the way he was after DC canceled the Fourth World books. There's a real sense that he's challenging himself in every issue to do something new with character designs or layouts or fight scenes. And on Thor, Vince Colletta's much-maligned inking is very beautiful. Even if he did erase or ignore the detail of Kirby's pencils, Colletta's thin brush strokes give Kirby's pencils a newspaper adventure strip feel (like Prince Valiant).
Kirby's always worth checking out, but New Gods and his run on Thor as it transitioned from Journey Into Mystery into Thor are amazing.
But one thing I noticed, reading the two back-to-back, is the differences between Kirby's work with Stan Lee and Kirby's solo work. Both periods have plenty of fans and supporters, and I enjoy both.
The thing that emerges from his work with Stan Lee on Thor is how the characterization is more subtle and grounded. Kirby's bombast and melodrama have their charms (and Stan Lee certainly wrote his share of melodrama), but he's not one for nuance. While Orion, upon rereading New Gods, certainly is quite complex (the irony that New Genesis relies on the rage and fierceness Orion inherited from Darkseid to defend themselves from Darkseid is acknowledged quite well), outside of Terrible Turpin, none of the human characters really register. They keep getting crowded out by all the superhumans.
Whereas in Thor, even the walk-ons end up making an impression. There's a sequence where Thor takes a cab to escape a crowd and ends up having a really frank heart-to-heart with the driver. It's a very nice moment, but the capper is, after Thor leaves, the driver's next fare asks him if that's really Thor.
The driver, who from the previous exchange we've seen is a humble, friendly guy. But he can't help but half-brag/half-joke that Thor takes his cab all the time, that they're old pals. And then, he ruefully adds, Thor forgot to pay his fare.
Lee and Kirby together, through the dialogue and art, get across the complexity of this exchange very well. The cab driver comes across as a complex person, and it really illuminates Thor's character as well. Thor has "the common touch", unlike many of his fellow immortals, but even he can lose sight of the details.
What's really impressive about Thor is how funny it can be. Lee has a good touch for leavening the bombast, when it threatens to get too overwhelming. Volstagg's presence keeps Asgard from feeling too cold or inhuman, for example.
I know the attribution of what Kirby and Lee brought to their collaborations is always very tenuous. It's tempting to ascribe to Kirby a lot of what made their collaboration great, both because of Lee's boosterism at the expense of his collaborators and Lee's lack of creative success post-Kirby & Ditko. I think most people, given the choice, would put rather Mister A or Captain Victory on their resume than Ravage 2099 or Stripperella.
But Lee did bring something to Kirby's work. At the very least, he pushed Kirby out of his comfort zone as a co-writer, forcing him to deal with characters and emotions that Kirby preferred to avoid in his solo work.
Still, you can never go wrong reading/looking at Kirby's Marvel work in the mid-'60s and the first flowering of his Fourth World stories. He's not stretched quite as thin as he was in the early '60s when he worked on every Marvel book (it seems like) and he's not burned out or saddled with corporate remits the way he was after DC canceled the Fourth World books. There's a real sense that he's challenging himself in every issue to do something new with character designs or layouts or fight scenes. And on Thor, Vince Colletta's much-maligned inking is very beautiful. Even if he did erase or ignore the detail of Kirby's pencils, Colletta's thin brush strokes give Kirby's pencils a newspaper adventure strip feel (like Prince Valiant).
Kirby's always worth checking out, but New Gods and his run on Thor as it transitioned from Journey Into Mystery into Thor are amazing.
But one thing I noticed, reading the two back-to-back, is the differences between Kirby's work with Stan Lee and Kirby's solo work. Both periods have plenty of fans and supporters, and I enjoy both.
The thing that emerges from his work with Stan Lee on Thor is how the characterization is more subtle and grounded. Kirby's bombast and melodrama have their charms (and Stan Lee certainly wrote his share of melodrama), but he's not one for nuance. While Orion, upon rereading New Gods, certainly is quite complex (the irony that New Genesis relies on the rage and fierceness Orion inherited from Darkseid to defend themselves from Darkseid is acknowledged quite well), outside of Terrible Turpin, none of the human characters really register. They keep getting crowded out by all the superhumans.
Whereas in Thor, even the walk-ons end up making an impression. There's a sequence where Thor takes a cab to escape a crowd and ends up having a really frank heart-to-heart with the driver. It's a very nice moment, but the capper is, after Thor leaves, the driver's next fare asks him if that's really Thor.
The driver, who from the previous exchange we've seen is a humble, friendly guy. But he can't help but half-brag/half-joke that Thor takes his cab all the time, that they're old pals. And then, he ruefully adds, Thor forgot to pay his fare.
Lee and Kirby together, through the dialogue and art, get across the complexity of this exchange very well. The cab driver comes across as a complex person, and it really illuminates Thor's character as well. Thor has "the common touch", unlike many of his fellow immortals, but even he can lose sight of the details.
What's really impressive about Thor is how funny it can be. Lee has a good touch for leavening the bombast, when it threatens to get too overwhelming. Volstagg's presence keeps Asgard from feeling too cold or inhuman, for example.
I know the attribution of what Kirby and Lee brought to their collaborations is always very tenuous. It's tempting to ascribe to Kirby a lot of what made their collaboration great, both because of Lee's boosterism at the expense of his collaborators and Lee's lack of creative success post-Kirby & Ditko. I think most people, given the choice, would put rather Mister A or Captain Victory on their resume than Ravage 2099 or Stripperella.
But Lee did bring something to Kirby's work. At the very least, he pushed Kirby out of his comfort zone as a co-writer, forcing him to deal with characters and emotions that Kirby preferred to avoid in his solo work.
Labels:
art is hard,
collaboration,
comic books,
jack kirby,
stan lee
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